Enum editeur::sprite::texel::part::Part [] [src]

#[repr(u32)]
pub enum Part { None, ArmLeft, ArmRight, Boobs, Clavicle, EarLeft, EarRight, EyeLeft, EyeRight, HairTop, HairLeft, HairRight, HandLeft, HandRight, Mouth, Tail, Bell, ExclamationMark, ExclamationMarks, Heart, Hearts, Lantern, QuestionMark, QuestionMarks, WoolBall, }

Variants

Symbol '_'.

Symbol 'a'.

Symbol 'A'.

Symbol 'b'.

Symbol 'c'.

Symbol 'e'.

Symbol 'E'.

Symbol 'y'.

Symbol 'Y'.

Symbol 'o'.

Symbol 'r'.

Symbol 'R'.

Symbol 'd',

Symbol 'D',

Symbol 'm',

Symbol 't'.

Symbol 'l'.

Symbol 'x'.

Symbol 'X'.

Symbol 'h'.

Symbol 'H'.

Symbol 'n'.

Symbol 'q'.

Symbol 'Q'.

Symbol 'w'.

Methods

impl Part
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Trait Implementations

impl Clone for Part
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Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

impl Copy for Part
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impl Debug for Part
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Formats the value using the given formatter.

impl Hash for Part
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Feeds this value into the state given, updating the hasher as necessary.

Feeds a slice of this type into the state provided.

impl Eq for Part
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impl PartialEq for Part
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This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

impl Display for Part
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Formats the value using the given formatter.

impl Default for Part
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Returns the "default value" for a type. Read more