Enum editeur::sprite::texel::part::Part
[−]
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#[repr(u32)]pub enum Part { None, ArmLeft, ArmRight, Boobs, Clavicle, EarLeft, EarRight, EyeLeft, EyeRight, HairTop, HairLeft, HairRight, HandLeft, HandRight, Mouth, Tail, Bell, ExclamationMark, ExclamationMarks, Heart, Hearts, Lantern, QuestionMark, QuestionMarks, WoolBall, }
Variants
None
Symbol '_'.
ArmLeft
Symbol 'a'.
ArmRight
Symbol 'A'.
Boobs
Symbol 'b'.
Clavicle
Symbol 'c'.
EarLeft
Symbol 'e'.
EarRight
Symbol 'E'.
EyeLeft
Symbol 'y'.
EyeRight
Symbol 'Y'.
HairTop
Symbol 'o'.
HairLeft
Symbol 'r'.
HairRight
Symbol 'R'.
HandLeft
Symbol 'd',
HandRight
Symbol 'D',
Mouth
Symbol 'm',
Tail
Symbol 't'.
Bell
Symbol 'l'.
ExclamationMark
Symbol 'x'.
ExclamationMarks
Symbol 'X'.
Heart
Symbol 'h'.
Hearts
Symbol 'H'.
Lantern
Symbol 'n'.
QuestionMark
Symbol 'q'.
QuestionMarks
Symbol 'Q'.
WoolBall
Symbol 'w'.
Methods
impl Part
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Trait Implementations
impl Clone for Part
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fn clone(&self) -> Part
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more
impl Copy for Part
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impl Debug for Part
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impl Hash for Part
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fn hash<__H: Hasher>(&self, __arg_0: &mut __H)
Feeds this value into the state given, updating the hasher as necessary.
fn hash_slice<H>(data: &[Self], state: &mut H) where H: Hasher
1.3.0
Feeds a slice of this type into the state provided.
impl Eq for Part
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impl PartialEq for Part
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fn eq(&self, __arg_0: &Part) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, other: &Rhs) -> bool
1.0.0
This method tests for !=
.